"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.ClubConfig = void 0;
class ClubConfig {
}
exports.ClubConfig = ClubConfig;
ClubConfig.Club_State_Type = {
    Del: 0,
    Normal: 1,
    dayang: 2, //打样
};
ClubConfig.Club_Actor_Type = {
    general: 0,
    owner: 1,
    administrator: 2, //管理员
};
ClubConfig.Club_merber_state_type = {
    apply: 0,
    nomal: 1,
    freeze: 2,
    refuse: 3,
    blacklist: 4, //黑名单
};
ClubConfig.Club_quanxian_type = {
    kaishe_table_group: 1,
    delete_table_group: 2,
    create_room_template: 3,
    delete_room_template: 4,
    freeze: 5,
    no_freeze: 6,
    approve_member: 7,
    kill_member: 8, //踢出成员
};
//查看亲友圈成员
ClubConfig.seemember_type = {
    no: 0,
    yes: 1,
};
//查看亲友圈排行
ClubConfig.seerank_type = {
    no: 0,
    yes: 1,
};
//限制加入
ClubConfig.limit_join_type = {
    all: 1,
    wechat: 2,
    account: 3, //账号登录可以加入
};
//进出亲友圈类型
ClubConfig.in_out_type = {
    be_in: 1,
    be_out: 2,
    my_out: 3, //主动走
};
//俱乐部排行榜类型
ClubConfig.Top_Type = {
    gametimes: 1,
    wintimes: 2,
    score: 3, //总分数
};
ClubConfig.Freeze_Type = {
    Freeze: 1,
    No_Freeze: 2, //解冻
};
